I kept the size of the SuperNES2Go to a minimum however I could. Rounding off the corners of the motherboard made a substantial difference.
 
I was excited to be able to include the game link feature for some two player action. I intended to make two units anyway. The video, audio and controller data travels over a standard network patch cable.
 
Relocating the cartridge slot was a lot of work but as always, I was set on a horizontal design. Notice the volume and brightness dials are flush with the outside of the case. This makes them accessible but you never have to worry about turning them with your right index finger, which is always resting accross them.
 
I used the same heat sink the Super NES 2 came with. I just had it cut down to the right shape. Even this smaller heat sink adequately dissipated the heat. No vents were required. The external pocket sized battery pack I built (not pictured) uses ten AA rechargeables and provides a good five hours of playtime.
 
The SuperNES2Go's case was much smaller than the one I designed for the PS one, so the price was a little more reasonable. Once I completed my design I simply uploaded the mesh to a rapid prototyping firm. They usually just have a one day turn around. Maybe that's why they call it "rapid".
 
Creating this system was very expensive as I somehow ruined an LCD and few Super NESs while desoldering the cartridge slot. Putting it together was a miserable experience, much like my other two systems but the Super NES is still my favorite game console and I really enjoy playing with it in handheld form. Email me with comments or questions.